FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 0db7773ed9 Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
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Fsr2.cs Eliminated High Quality and Native modes again because you know what? AMD were right with their presets. 3 years ago
Fsr2.cs.meta Moved some files 3 years ago
Fsr2Callbacks.cs Changed Fsr2Callbacks into an interface + base implementation 3 years ago
Fsr2Callbacks.cs.meta Moved some files 3 years ago
Fsr2Context.cs Moved some files 3 years ago
Fsr2Context.cs.meta Moved some files 3 years ago
Fsr2Pipeline.cs Moved some files 3 years ago
Fsr2Pipeline.cs.meta Moved some files 3 years ago
Fsr2Resources.cs Moved some files 3 years ago
Fsr2Resources.cs.meta Moved some files 3 years ago