FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 0f584b1098 Implemented generate reactive pass, which can be used separately from the main FSR2 upscale process. 3 years ago
Assets Implemented generate reactive pass, which can be used separately from the main FSR2 upscale process. 3 years ago
Packages Bits and bobs 3 years ago
ProjectSettings Bits and bobs 3 years ago
.gitignore Ignore screenshot files 3 years ago