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FSRTestBuiltin
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FSR2 tests in Unity based on built-in render pipeline
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100 MiB
C
74.4%
C#
19.2%
HLSL
4.5%
C++
1.8%
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16055d7dd9
fsr3
fsr3.1
mac-autoexp
master
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FSRTestBuiltin
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FSR2
History
Nico de Poel
16055d7dd9
Continued pipeline implementations: declaring all input/output bindings using shared resource IDs.
3 years ago
..
shaders
Tweaks to make the FSR2 shaders compile on PS4/5 platforms.
3 years ago
ffx_fsr2_accumulate_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_accumulate_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_autogen_reactive_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_depth_clip_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_depth_clip_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_lock_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_lock_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_prepare_input_color_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_prepare_input_color_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_rcas_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_rcas_pass.compute.meta
Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_tcr_autogen_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_tcr_autogen_pass.compute.meta
Added Unity compute shader for the new experimental Transparency/Composition/Reactive auto-generation feature from FSR 2.2
3 years ago
shaders.meta
Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
3 years ago