FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 1b41f6b2d7 Provide pipelines with the entire context description, which makes intiialization a bit simpler. Also provide it when registering resources so that the corrext *max* render size can be used. Started on the reconstruct depth pipeline. 3 years ago
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Elastic_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
Elastic_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
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PlasticRidges_Albedo.tif Added example assets 3 years ago
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PlasticRidges_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
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PlasticRidges_Normal.tif Added example assets 3 years ago
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PlasticRough_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
PlasticRough_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Plastic_AlbedoSmoothness.tif Added example assets 3 years ago
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Plastic_Normal.tif Added example assets 3 years ago
Plastic_Normal.tif.meta Added example assets 3 years ago