FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 1c030377c0 Reshufled some code so that if the initialization process fails for some reason, we don't leave the scene behind in a messed up state. 3 years ago
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Elastic_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
Elastic_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Elastic_Normal.tif Added example assets 3 years ago
Elastic_Normal.tif.meta Added example assets 3 years ago
PlasticRidges_Albedo.tif Added example assets 3 years ago
PlasticRidges_Albedo.tif.meta Added example assets 3 years ago
PlasticRidges_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
PlasticRidges_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
PlasticRidges_Normal.tif Added example assets 3 years ago
PlasticRidges_Normal.tif.meta Added example assets 3 years ago
PlasticRough_Albedo.tif Added example assets 3 years ago
PlasticRough_Albedo.tif.meta Added example assets 3 years ago
PlasticRough_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
PlasticRough_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Plastic_AlbedoSmoothness.tif Added example assets 3 years ago
Plastic_AlbedoSmoothness.tif.meta Added example assets 3 years ago
Plastic_Normal.tif Added example assets 3 years ago
Plastic_Normal.tif.meta Added example assets 3 years ago