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FSR2 tests in Unity based on built-in render pipeline
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137 Commits
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
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fsr3
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FSRTestBuiltin/Assets/Resources/Shaders
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Nico de Poel 1c030377c0
Reshufled some code so that if the initialization process fails for some reason, we don't leave the scene behind in a messed up state.
3 years ago
..
FSR2_CopyDepth.shader Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyDepth.shader.meta Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyMotionVectors.shader Bit of cleanup and moving stuff around 3 years ago
FSR2_CopyMotionVectors.shader.meta Bit of cleanup and moving stuff around 3 years ago
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