FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 1c030377c0 Reshufled some code so that if the initialization process fails for some reason, we don't leave the scene behind in a messed up state. 3 years ago
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Fsr2.cs Changing my mind yet again about directory names 3 years ago
Fsr2.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Callbacks.cs Changing my mind yet again about directory names 3 years ago
Fsr2Callbacks.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Context.cs Moved Shader ID constants to a separate class file 3 years ago
Fsr2Context.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Pipeline.cs Moved Shader ID constants to a separate class file 3 years ago
Fsr2Pipeline.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Resources.cs Changing my mind yet again about directory names 3 years ago
Fsr2Resources.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2ShaderIDs.cs Moved Shader ID constants to a separate class file 3 years ago
Fsr2ShaderIDs.cs.meta Moved Shader ID constants to a separate class file 3 years ago