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ffx_common_types.h
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Fixed a stupid typo that broke type definitions on desktop platforms
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3 years ago |
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ffx_common_types.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_core.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_core.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_core_cpu.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_core_cpu.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_core_gpu_common.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_core_gpu_common.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_core_gpu_common_half.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_core_gpu_common_half.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_core_hlsl.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_core_hlsl.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_core_portability.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_core_portability.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr1.h
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr1.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_accumulate.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_accumulate.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_accumulate_pass.hlsl
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_accumulate_pass.hlsl.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_autogen_reactive_pass.hlsl
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_autogen_reactive_pass.hlsl.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_callbacks_hlsl.h
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Also use HDRP texture array workaround for opaque-only color input buffer
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3 years ago |
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ffx_fsr2_callbacks_hlsl.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_common.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_common.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_compute_luminance_pyramid.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_compute_luminance_pyramid.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_compute_luminance_pyramid_pass.hlsl
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_compute_luminance_pyramid_pass.hlsl.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_depth_clip.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_depth_clip.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_depth_clip_pass.hlsl
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_depth_clip_pass.hlsl.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_lock.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_lock.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_lock_pass.hlsl
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_lock_pass.hlsl.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_postprocess_lock_status.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_postprocess_lock_status.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_rcas.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_rcas.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_rcas_pass.hlsl
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_rcas_pass.hlsl.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.hlsl
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.hlsl.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_reproject.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_reproject.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_resources.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_resources.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_sample.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_sample.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_tcr_autogen.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_tcr_autogen.h.meta
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Added support for experimental auto-TCR generation pass
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3 years ago |
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ffx_fsr2_tcr_autogen_pass.hlsl
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_tcr_autogen_pass.hlsl.meta
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Added support for experimental auto-TCR generation pass
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3 years ago |
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ffx_fsr2_upsample.h
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Updated shader sources to FSR 2.2
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3 years ago |
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ffx_fsr2_upsample.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_spd.h
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Removed #extension directives which are meant only for GLSL and which caused compiler warnings in Unity
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3 years ago |
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ffx_spd.h.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |