FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 2d05d08f86 Added the ability to clone the shaders, in case multiple FSR3 instances with different configurations are needed. 2 years ago
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ExampleAssets Added example assets 3 years ago
Scenes Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
Scripts Added the ability to clone the shaders, in case multiple FSR3 instances with different configurations are needed. 2 years ago
Shaders Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
Textures Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Shaders.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
Textures.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago