FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel
38cc3a83fd
Don't validate input/output resources on reset, so the application has a way to prevent error messages when re-enabling a camera.
In this situation, the previous frame won't have bound the required resources, leading to those errors. Now, if the application calls Reset() after re-enabling the camera, the error messages won't show.
3 years ago
..
SampleScenePPV2Post_Profiles
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
3 years ago
SampleScenePPV2_Profiles
Added ambient occlusion and color grading effects for testing purposes.
3 years ago
SampleSceneTwoCamera_Profiles
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
SampleScene.unity
Check for HDR when selecting RT formats for opaque-only and final output.
3 years ago
SampleScene.unity.meta
First import of Unity FSR2 test project on built-in render pipeline:
3 years ago
SampleScenePPV2.unity
Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate.
3 years ago
SampleScenePPV2.unity.meta
Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
3 years ago
SampleScenePPV2Post.unity
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
3 years ago
SampleScenePPV2Post.unity.meta
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
3 years ago
SampleScenePPV2Post_Profiles.meta
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
3 years ago
SampleScenePPV2_Profiles.meta
Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
3 years ago
SampleSceneTwoCamera.unity
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
SampleSceneTwoCamera.unity.meta
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
SampleSceneTwoCamera_Profiles.meta
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago