FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
38cc3a83fd
Don't validate input/output resources on reset, so the application has a way to prevent error messages when re-enabling a camera.
In this situation, the previous frame won't have bound the required resources, leading to those errors. Now, if the application calls Reset() after re-enabling the camera, the error messages won't show.
3 years ago
..
Core
Don't validate input/output resources on reset, so the application has a way to prevent error messages when re-enabling a camera.
3 years ago
Debug
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
Core.meta
Changing my mind yet again about directory names
3 years ago
Debug.meta
More renaming
3 years ago
Fsr2ImageEffect.cs
Removed the separate output color/depth render texture parameter, as it was very much redundant.
3 years ago
Fsr2ImageEffect.cs.meta
Renamed Fsr2Controller to Fsr2ImageEffect, to make its purpose more clear.
3 years ago
Fsr2ImageEffectHelper.cs
Added explanatory comments to the helper script
3 years ago
Fsr2ImageEffectHelper.cs.meta
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
3 years ago
Fsr2PostProcessEffect.cs
Got rid of the global callbacks thing and made callbacks a local field of the Fsr2ImageEffect script.
3 years ago
Fsr2PostProcessEffect.cs.meta
Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
3 years ago