FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 38cc3a83fd Don't validate input/output resources on reset, so the application has a way to prevent error messages when re-enabling a camera. 3 years ago
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CameraTargetTexture.renderTexture Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
CameraTargetTexture.renderTexture.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
MotionVectors.renderTexture Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
MotionVectors.renderTexture.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago