FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 3cd8b41224 Updated upscaler constants definition and implemented modifications to the constants setup function. 2 years ago
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SampleSceneTwoCamera_Profiles Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
SampleScene.unity Split the FSR3 shaders aggregate class from the scriptable object part. This allows the shader references to be serialized as a single asset still, but also for them to be embedded inline inside of a different scriptable object (for PPV2) 2 years ago
SampleScene.unity.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
SampleSceneStackedCams.unity Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras. 3 years ago
SampleSceneStackedCams.unity.meta Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras. 3 years ago
SampleSceneTwoCamera.unity Made HDR into an explicit toggle that can be set by the application, rather than a best guess based on the camera settings 3 years ago
SampleSceneTwoCamera.unity.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
SampleSceneTwoCamera_Profiles.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago