FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Nico de Poel
3ffbc0573e
Implemented auto-exposure feature.
The way this works: compute luminance always outputs an auto-exposure value. The passes using exposure as input can either use this auto-exposure, or use the default read-only exposure value, or use an application-provided exposure.
3 years ago
..
shaders
Fixed a stupid typo that broke type definitions on desktop platforms
3 years ago
ffx_fsr2_accumulate_pass.compute
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
ffx_fsr2_accumulate_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_autogen_reactive_pass.compute
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_depth_clip_pass.compute
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
ffx_fsr2_depth_clip_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_lock_pass.compute
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
ffx_fsr2_lock_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_rcas_pass.compute
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
ffx_fsr2_rcas_pass.compute.meta
Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_unity_common.h
Disable DXC shader compiler by default because enabling it for DX12 will inevitably break DX11 support.
3 years ago
ffx_fsr2_unity_common.h.meta
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
shaders.meta
Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
3 years ago