FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
416b501c15
Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate.
This also led to some reorganization of variables and event ordering.
Added some bloom to the post-process layer to test the cooperation between FSR2 and other post effects.
3 years ago
..
shaders
Fixed a stupid typo that broke type definitions on desktop platforms
3 years ago
ffx_fsr2_accumulate_pass.compute
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
ffx_fsr2_accumulate_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_autogen_reactive_pass.compute
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_depth_clip_pass.compute
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
ffx_fsr2_depth_clip_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_lock_pass.compute
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
ffx_fsr2_lock_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_rcas_pass.compute
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
ffx_fsr2_rcas_pass.compute.meta
Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_unity_common.h
Disable DXC shader compiler by default because enabling it for DX12 will inevitably break DX11 support.
3 years ago
ffx_fsr2_unity_common.h.meta
Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
3 years ago
shaders.meta
Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
3 years ago