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FSR2 tests in Unity based on built-in render pipeline
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: 447ae35772
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FSRTestBuiltin/Assets
History
Nico de Poel 447ae35772
- Added SPD constants buffer used by luminance pass
- Started code reorganization: added a callbacks class for things that need to be customizable by the gamedev
3 years ago
..
ExampleAssets Added example assets 3 years ago
Resources - Added SPD constants buffer used by luminance pass 3 years ago
Scenes - Simplified Unity RCAS shader to basically just a few defines and a direct import of the original FSR2 shader code. 3 years ago
Scripts - Added SPD constants buffer used by luminance pass 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
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