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FSR2 tests in Unity based on built-in render pipeline
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: 447ae35772
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Nico de Poel 447ae35772
- Added SPD constants buffer used by luminance pass
- Started code reorganization: added a callbacks class for things that need to be customizable by the gamedev
3 years ago
..
CameraMover.cs First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
CameraMover.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
FSR2Thing.cs - Added SPD constants buffer used by luminance pass 3 years ago
FSR2Thing.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Fsr2Callbacks.cs - Added SPD constants buffer used by luminance pass 3 years ago
Fsr2Callbacks.cs.meta - Added SPD constants buffer used by luminance pass 3 years ago
SubsampleTest.cs - Added SPD constants buffer used by luminance pass 3 years ago
SubsampleTest.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
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