FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 47c2560476 Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly. 3 years ago
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Main Camera Profile.asset Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
Main Camera Profile.asset.meta Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago