FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
47c2560476
Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly.
This removes the need for an additional copy of the accumulate shader, which saves a considerable amount of memory.
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3 years ago |
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SampleScenePPV2Post_Profiles
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Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
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3 years ago |
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SampleScenePPV2_Profiles
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Added ambient occlusion and color grading effects for testing purposes.
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3 years ago |
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SampleSceneTwoCamera_Profiles
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |
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SampleScene.unity
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Implemented auto-TCR generation feature in BiRP integration example
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3 years ago |
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SampleScene.unity.meta
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First import of Unity FSR2 test project on built-in render pipeline:
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3 years ago |
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SampleScenePPV2.unity
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Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate.
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3 years ago |
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SampleScenePPV2.unity.meta
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Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
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3 years ago |
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SampleScenePPV2Post.unity
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Went back to HDR being derived from camera HDR settings. Maybe not entirely correct, but definitely less error prone.
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3 years ago |
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SampleScenePPV2Post.unity.meta
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Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
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3 years ago |
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SampleScenePPV2Post_Profiles.meta
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Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
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3 years ago |
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SampleScenePPV2_Profiles.meta
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Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
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3 years ago |
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SampleSceneTwoCamera.unity
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Made HDR into an explicit toggle that can be set by the application, rather than a best guess based on the camera settings
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3 years ago |
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SampleSceneTwoCamera.unity.meta
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |
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SampleSceneTwoCamera_Profiles.meta
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |