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FSR2 tests in Unity based on built-in render pipeline
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C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: 47c2560476
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FSRTestBuiltin/Assets/Scripts/Debug
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Nico de Poel 47c2560476
Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly.
This removes the need for an additional copy of the accumulate shader, which saves a considerable amount of memory.
3 years ago
..
CameraMover.cs Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
CameraMover.cs.meta More renaming 3 years ago
DebugDumper.cs Added various controls for changing FSR2 settings at run-time 3 years ago
DebugDumper.cs.meta More renaming 3 years ago
Passthru.cs Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
Passthru.cs.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
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