FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
47c2560476
Consolidated accumulate and accumulate+sharpen pipelines into a single pipeline, with the sharpening option being changed into a local keyword that can be enabled or disabled on-the-fly.
This removes the need for an additional copy of the accumulate shader, which saves a considerable amount of memory.
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3 years ago |
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CameraTargetTexture.renderTexture
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |
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CameraTargetTexture.renderTexture.meta
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |
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MotionVectors.renderTexture
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |
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MotionVectors.renderTexture.meta
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |