FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
47cba76dee
Made all RenderTargetView fields non-nullable, and introduced a special Empty value for optional fields.
This removes the need for a lot of HasValue checks, especially since all fields will eventually get a value anyway, making those checks rather redundant. This also makes it clearer that all SRVs will get bound with a valid input texture, even if the input is optional.
2 years ago
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CameraTargetTexture.renderTexture
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
CameraTargetTexture.renderTexture.meta
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
MotionVectors.renderTexture
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
MotionVectors.renderTexture.meta
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago