FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 501b1b0638 Added workaround for HDRP using texture arrays for its camera buffers on some platforms 3 years ago
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ffx_common_types.h Fixed a stupid typo that broke type definitions on desktop platforms 3 years ago
ffx_common_types.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_core.h Updated shader sources to FSR 2.2 3 years ago
ffx_core.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_core_cpu.h Updated shader sources to FSR 2.2 3 years ago
ffx_core_cpu.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_core_gpu_common.h Updated shader sources to FSR 2.2 3 years ago
ffx_core_gpu_common.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_core_gpu_common_half.h Updated shader sources to FSR 2.2 3 years ago
ffx_core_gpu_common_half.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_core_hlsl.h Updated shader sources to FSR 2.2 3 years ago
ffx_core_hlsl.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_core_portability.h Updated shader sources to FSR 2.2 3 years ago
ffx_core_portability.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr1.h Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr1.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_accumulate.h Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_accumulate.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_accumulate_pass.hlsl Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_accumulate_pass.hlsl.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_autogen_reactive_pass.hlsl Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_autogen_reactive_pass.hlsl.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_callbacks_hlsl.h Added workaround for HDRP using texture arrays for its camera buffers on some platforms 3 years ago
ffx_fsr2_callbacks_hlsl.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_common.h Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_common.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_compute_luminance_pyramid.h Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_compute_luminance_pyramid.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.hlsl Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.hlsl.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_depth_clip.h Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_depth_clip.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_depth_clip_pass.hlsl Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_depth_clip_pass.hlsl.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_lock.h Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_lock.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_lock_pass.hlsl Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_lock_pass.hlsl.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_postprocess_lock_status.h Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_postprocess_lock_status.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_rcas.h Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_rcas.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_rcas_pass.hlsl Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_rcas_pass.hlsl.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_reconstruct_dilated_velocity_and_previous_depth.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.hlsl Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.hlsl.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_reproject.h Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_reproject.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_resources.h Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_resources.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_sample.h Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_sample.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_fsr2_tcr_autogen.h Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_tcr_autogen.h.meta Added support for experimental auto-TCR generation pass 3 years ago
ffx_fsr2_tcr_autogen_pass.hlsl Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_tcr_autogen_pass.hlsl.meta Added support for experimental auto-TCR generation pass 3 years ago
ffx_fsr2_upsample.h Updated shader sources to FSR 2.2 3 years ago
ffx_fsr2_upsample.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
ffx_spd.h Removed #extension directives which are meant only for GLSL and which caused compiler warnings in Unity 3 years ago
ffx_spd.h.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago