FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 62a924ae83 Rename FSR2 to FSR3 Upscaler, part 1: strings and comments. 2 years ago
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Fsr2.cs Rename FSR2 to FSR3 Upscaler, part 1: strings and comments. 2 years ago
Fsr2.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Callbacks.cs Rename FSR2 to FSR3 Upscaler, part 1: strings and comments. 2 years ago
Fsr2Callbacks.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Context.cs Rename FSR2 to FSR3 Upscaler, part 1: strings and comments. 2 years ago
Fsr2Context.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2Pass.cs Rename FSR2 to FSR3 Upscaler, part 1: strings and comments. 2 years ago
Fsr2Pass.cs.meta Renamed Pipelines to Passes 2 years ago
Fsr2Resources.cs Rename FSR2 to FSR3 Upscaler, part 1: strings and comments. 2 years ago
Fsr2Resources.cs.meta Changing my mind yet again about directory names 3 years ago
Fsr2ShaderIDs.cs Cleaned up compute shader initialization, as the Nvidia-specific FP16 exception for the accumulate stage doesn't seem to be required anymore. 2 years ago
Fsr2ShaderIDs.cs.meta Moved Shader ID constants to a separate class file 3 years ago