FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 69edeb8962 RCAS shader needs an HDRP switch as well, now that the final output image can be a texture array too. 2 years ago
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FSR3 RCAS shader needs an HDRP switch as well, now that the final output image can be a texture array too. 2 years ago
FSR2_CopyDepth.shader Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
FSR2_CopyDepth.shader.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
FSR2_CopyMotionVectors.shader Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
FSR2_CopyMotionVectors.shader.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago
FSR3.meta Moved shaders from Resources to a regular Shaders folder, discouraging the use of always-included Resources for non-trivial assets. 2 years ago