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RCAS shader needs an HDRP switch as well, now that the final output image can be a texture array too.

fsr3
Nico de Poel 2 years ago
parent
commit
69edeb8962
  1. 2
      Assets/Shaders/FSR3/ffx_fsr3upscaler_rcas_pass.compute

2
Assets/Shaders/FSR3/ffx_fsr3upscaler_rcas_pass.compute

@ -24,6 +24,8 @@
#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_JITTERED_MOTION_VECTORS
#pragma multi_compile_local __ FFX_FSR3UPSCALER_OPTION_INVERTED_DEPTH
#pragma multi_compile_local __ UNITY_FSR3UPSCALER_HDRP
#include "ffx_fsr3upscaler_unity_common.cginc"
#include "shaders/ffx_fsr3upscaler_rcas_pass.hlsl"
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