FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
6bc6d69fb4
Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
This contains the results of a bunch of research so far, on where code gets executed and how to inject additional steps into the render loop.
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3 years ago |
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shaders
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Fixed a stupid typo that broke type definitions on desktop platforms
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3 years ago |
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ffx_fsr2_accumulate_pass.compute
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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ffx_fsr2_accumulate_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_autogen_reactive_pass.compute
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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ffx_fsr2_autogen_reactive_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_compute_luminance_pyramid_pass.compute
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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ffx_fsr2_compute_luminance_pyramid_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_depth_clip_pass.compute
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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ffx_fsr2_depth_clip_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_lock_pass.compute
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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ffx_fsr2_lock_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_rcas_pass.compute
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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ffx_fsr2_rcas_pass.compute.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.compute
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_unity_common.h
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Disable DXC shader compiler by default because enabling it for DX12 will inevitably break DX11 support.
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3 years ago |
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ffx_fsr2_unity_common.h.meta
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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shaders.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |