FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 6c15840df8 Fixed LUT data by using R32_SFloat format instead. Increases VRAM usage a bit but for these small LUTs that's okay. 3 years ago
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ExampleAssets Added example assets 3 years ago
Resources Removed all of the TCR auto-generation stuff, as I have no intention of actually supporting this anytime soon 3 years ago
Scenes Bits and bobs 3 years ago
Scripts Fixed LUT data by using R32_SFloat format instead. Increases VRAM usage a bit but for these small LUTs that's okay. 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago