FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 6c15840df8 Fixed LUT data by using R32_SFloat format instead. Increases VRAM usage a bit but for these small LUTs that's okay. 3 years ago
Assets Fixed LUT data by using R32_SFloat format instead. Increases VRAM usage a bit but for these small LUTs that's okay. 3 years ago
Packages Bits and bobs 3 years ago
ProjectSettings Bits and bobs 3 years ago
.gitignore Ignore screenshot files 3 years ago