FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 6e20557253 Ported clearing code for reconstructed depth buffer, which is new in FSR3. This replaces clearing in the Lock pass, allowing the buffer to be reused after upscaling is done. 2 years ago
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SampleSceneTwoCamera_Profiles Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
SampleScene.unity Added support for dynamic resolution scaling using ScalableBufferManager. 3 years ago
SampleScene.unity.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
SampleSceneStackedCams.unity Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras. 3 years ago
SampleSceneStackedCams.unity.meta Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras. 3 years ago
SampleSceneTwoCamera.unity Made HDR into an explicit toggle that can be set by the application, rather than a best guess based on the camera settings 3 years ago
SampleSceneTwoCamera.unity.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago