FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
6e20557253
Ported clearing code for reconstructed depth buffer, which is new in FSR3. This replaces clearing in the Lock pass, allowing the buffer to be reused after upscaling is done.
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2 years ago |
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CameraTargetTexture.renderTexture
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |
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CameraTargetTexture.renderTexture.meta
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |
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MotionVectors.renderTexture
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |
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MotionVectors.renderTexture.meta
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Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
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3 years ago |