FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
73fa30927b
Got rid of the global callbacks thing and made callbacks a local field of the Fsr2ImageEffect script.
This way different applications of FSR2 within the same game can have different callbacks applied to them.
For example: a camera for rendering a 3D UI image to a render texture can have callbacks to apply mipmap bias only to the assets being drawn for the UI.
3 years ago
..
shaders
Fixed a stupid typo that broke type definitions on desktop platforms
3 years ago
ffx_fsr2_accumulate_pass.compute
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
ffx_fsr2_accumulate_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_autogen_reactive_pass.compute
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_depth_clip_pass.compute
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
ffx_fsr2_depth_clip_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_lock_pass.compute
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
ffx_fsr2_lock_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_rcas_pass.compute
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
ffx_fsr2_rcas_pass.compute.meta
Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_unity_common.cginc
Added MIT license header to every source file, similar to the FFX FSR2 codebase
3 years ago
ffx_fsr2_unity_common.cginc.meta
More renaming
3 years ago
shaders.meta
Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
3 years ago