FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
73fa30927b
Got rid of the global callbacks thing and made callbacks a local field of the Fsr2ImageEffect script.
This way different applications of FSR2 within the same game can have different callbacks applied to them.
For example: a camera for rendering a 3D UI image to a render texture can have callbacks to apply mipmap bias only to the assets being drawn for the UI.
3 years ago
..
SampleScenePPV2Post_Profiles
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
3 years ago
SampleScenePPV2_Profiles
Added ambient occlusion and color grading effects for testing purposes.
3 years ago
SampleSceneTwoCamera_Profiles
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
SampleScene.unity
Check for HDR when selecting RT formats for opaque-only and final output.
3 years ago
SampleScene.unity.meta
First import of Unity FSR2 test project on built-in render pipeline:
3 years ago
SampleScenePPV2.unity
Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate.
3 years ago
SampleScenePPV2.unity.meta
Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
3 years ago
SampleScenePPV2Post.unity
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
3 years ago
SampleScenePPV2Post.unity.meta
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
3 years ago
SampleScenePPV2Post_Profiles.meta
Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script.
3 years ago
SampleScenePPV2_Profiles.meta
Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in.
3 years ago
SampleSceneTwoCamera.unity
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
SampleSceneTwoCamera.unity.meta
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago
SampleSceneTwoCamera_Profiles.meta
Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display.
3 years ago