FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 7b8bb02e93 Updated README to be more consistent in the use of the word Upscaler vs. Upscaling 2 years ago
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ffx_spd.h Fixed warning in luminance pyramid pass when FP16 is enabled 2 years ago
ffx_spd.h.meta Added FSR3 HLSL shader code with initial batch of Unity .compute wrappers 2 years ago