FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 7b8bb02e93 Updated README to be more consistent in the use of the word Upscaler vs. Upscaling 2 years ago
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ExampleAssets Added example assets 3 years ago
Resources Removed old FSR2 shader code 2 years ago
Scenes Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
Scripts Refactored loading of FSR3 compute shaders, using an aggregate object containing pre-loaded compute shaders instead of the old callbacks. 2 years ago
Textures Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Textures.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago