FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 834c396321 Color, depth and motion vectors are now provided as regular texture inputs to the compute shaders, by blitting them from the game camera ahead of time. 3 years ago
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Metal_Albedo.tif Added example assets 3 years ago
Metal_Albedo.tif.meta Added example assets 3 years ago
Metal_MetallicSmoothness.tif Added example assets 3 years ago
Metal_MetallicSmoothness.tif.meta Added example assets 3 years ago
Metal_Normal.tif Added example assets 3 years ago
Metal_Normal.tif.meta Added example assets 3 years ago