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60 lines
1.8 KiB
60 lines
1.8 KiB
using System;
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using UnityEngine;
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namespace FidelityFX
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{
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/// <summary>
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/// All the compute shaders used by the FidelityFX Super Resolution 3 (FSR3) Upscaler.
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/// </summary>
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[Serializable]
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public class Fsr3UpscalerShaders
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{
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/// <summary>
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/// The compute shader used by the luminance pyramid computation pass.
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/// </summary>
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public ComputeShader computeLuminancePyramidPass;
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/// <summary>
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/// The compute shader used by the previous depth reconstruction pass.
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/// </summary>
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public ComputeShader reconstructPreviousDepthPass;
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/// <summary>
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/// The compute shader used by the depth clip pass.
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/// </summary>
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public ComputeShader depthClipPass;
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/// <summary>
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/// The compute shader used by the lock pass.
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/// </summary>
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public ComputeShader lockPass;
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/// <summary>
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/// The compute shader used by the accumulation pass.
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/// </summary>
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public ComputeShader accumulatePass;
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/// <summary>
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/// The compute shader used by the RCAS sharpening pass.
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/// </summary>
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public ComputeShader sharpenPass;
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/// <summary>
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/// The compute shader used to auto-generate a reactive mask.
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/// </summary>
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public ComputeShader autoGenReactivePass;
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/// <summary>
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/// The compute shader used to auto-generate a transparency & composition mask.
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/// </summary>
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public ComputeShader tcrAutoGenPass;
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/// <summary>
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/// Returns a copy of this class and its contents.
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/// </summary>
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public Fsr3UpscalerShaders Clone()
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{
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return (Fsr3UpscalerShaders)MemberwiseClone();
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}
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}
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}
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