FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 85829949f8 Made all inspector fields public, so that they can be easily accessed programmatically. 3 years ago
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FSR2 Disable DXC shader compiler by default because enabling it for DX12 will inevitably break DX11 support. 3 years ago
Shaders Bit of cleanup and moving stuff around 3 years ago
FSR2.meta Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder. 3 years ago
Shaders.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago