FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel
85829949f8
Made all inspector fields public, so that they can be easily accessed programmatically.
There's really not much reason to keep these private, as we otherwise would have added public properties that directly access them anyway.
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3 years ago |
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shaders
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Fixed a stupid typo that broke type definitions on desktop platforms
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3 years ago |
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ffx_fsr2_accumulate_pass.compute
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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ffx_fsr2_accumulate_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_autogen_reactive_pass.compute
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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ffx_fsr2_autogen_reactive_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_compute_luminance_pyramid_pass.compute
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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ffx_fsr2_compute_luminance_pyramid_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_depth_clip_pass.compute
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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ffx_fsr2_depth_clip_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_lock_pass.compute
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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ffx_fsr2_lock_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_rcas_pass.compute
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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ffx_fsr2_rcas_pass.compute.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.compute
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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ffx_fsr2_reconstruct_previous_depth_pass.compute.meta
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- Added Unity wrappers for all FSR2 compute shaders
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3 years ago |
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ffx_fsr2_unity_common.h
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Disable DXC shader compiler by default because enabling it for DX12 will inevitably break DX11 support.
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3 years ago |
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ffx_fsr2_unity_common.h.meta
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Enabled DXC shader compiler on supported platforms, and use it to enable native 16-bit and wave operations where possible.
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3 years ago |
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shaders.meta
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Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
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3 years ago |