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10 lines
360 B
10 lines
360 B
// Each #kernel tells which function to compile; you can have many kernels
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#pragma kernel CS
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// Some global defines are needed
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#define FFX_GPU // Compiling for GPU
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#define FFX_HLSL // Compile for plain HLSL
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//#define FFX_FSR2_OPTION_HDR_COLOR_INPUT // This ought to be supported in the long run
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#include "shaders/ffx_fsr2_rcas_pass.hlsl"
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