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FSRTestBuiltin
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FSR2 tests in Unity based on built-in render pipeline
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100 MiB
C
74.4%
C#
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HLSL
4.5%
C++
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9489a19cd8
fsr3
fsr3.1
mac-autoexp
master
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FSRTestBuiltin
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FSR2
History
Nico de Poel
9489a19cd8
Progress on managing resources. Compute luminance pyramid shader is starting to do something.
Also looked at the Lanczos LUT resource and ran into some roadblocks there.
3 years ago
..
shaders
Tweaks to make the FSR2 shaders compile on PS4/5 platforms.
3 years ago
ffx_fsr2_accumulate_pass.compute
Progress on managing resources. Compute luminance pyramid shader is starting to do something.
3 years ago
ffx_fsr2_accumulate_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_autogen_reactive_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_autogen_reactive_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_compute_luminance_pyramid_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_depth_clip_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_depth_clip_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_lock_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_lock_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_prepare_input_color_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_prepare_input_color_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_rcas_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_rcas_pass.compute.meta
Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_reconstruct_previous_depth_pass.compute.meta
- Added Unity wrappers for all FSR2 compute shaders
3 years ago
ffx_fsr2_tcr_autogen_pass.compute
Started work on luminance pyramid and acculumate pipelines.
3 years ago
ffx_fsr2_tcr_autogen_pass.compute.meta
Added Unity compute shader for the new experimental Transparency/Composition/Reactive auto-generation feature from FSR 2.2
3 years ago
shaders.meta
Reorganized shader files: FSR2 shaders are now copied directly into the project without alterations, Unity wrappers are located in an FSR2 folder.
3 years ago