Home Explore Help
Sign In
ndepoel
/
FSRTestBuiltin
1
0
Fork 0
Code Issues Pull Requests Projects Releases Wiki Activity
FSR2 tests in Unity based on built-in render pipeline
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
198 Commits
4 Branches
0 Tags
100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: 9668b132e7
fsr3
fsr3.1
mac-autoexp
master
Branches Tags
${ item.name }
Create tag ${ searchTerm }
Create branch ${ searchTerm }
from '9668b132e7'
${ noResults }
FSRTestBuiltin/Assets/ExampleAssets/Textures/Concrete
History
Nico de Poel 9668b132e7
Clear initial exposure value with zero. Seems to work fine for all tested platforms, and eliminates the black screen flashes on Metal without requiring any platform-specific hacks.
3 years ago
..
Ground_Albedo.tif Added example assets 3 years ago
Ground_Albedo.tif.meta Added example assets 3 years ago
Ground_MetallicOcculusionSmoothness.tif Added example assets 3 years ago
Ground_MetallicOcculusionSmoothness.tif.meta Added example assets 3 years ago
Ground_Normal.tif Added example assets 3 years ago
Ground_Normal.tif.meta Added example assets 3 years ago
Powered by Gitea Version: 1.14.1 Page: 154ms Template: 3ms
English
English 简体中文 繁體中文(香港) 繁體中文(台灣) Deutsch français Nederlands latviešu русский Українська 日本語 español português do Brasil Português de Portugal polski български italiano suomi Türkçe čeština српски svenska 한국어
Licenses API Website Go1.16.3