FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 9668b132e7 Clear initial exposure value with zero. Seems to work fine for all tested platforms, and eliminates the black screen flashes on Metal without requiring any platform-specific hacks. 3 years ago
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ExampleAssets Added example assets 3 years ago
Resources Disable plugin importer settings on all FSR2 header include files 3 years ago
Scenes Removed old attempts at integrating FSR2 into the PPV2 pipeline. These never went anywhere and have been left undeveloped for a long time now. 3 years ago
Scripts Clear initial exposure value with zero. Seems to work fine for all tested platforms, and eliminates the black screen flashes on Metal without requiring any platform-specific hacks. 3 years ago
Textures Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
ExampleAssets.meta Added example assets 3 years ago
Materials.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Resources.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scenes.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Scripts.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
Textures.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago