FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 9668b132e7 Clear initial exposure value with zero. Seems to work fine for all tested platforms, and eliminates the black screen flashes on Metal without requiring any platform-specific hacks. 3 years ago
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Core Clear initial exposure value with zero. Seems to work fine for all tested platforms, and eliminates the black screen flashes on Metal without requiring any platform-specific hacks. 3 years ago
Debug Reset dynamic buffer scale when exiting play mode 3 years ago
Core.meta Changing my mind yet again about directory names 3 years ago
Debug.meta More renaming 3 years ago
Fsr2CameraHelper.cs Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras. 3 years ago
Fsr2CameraHelper.cs.meta Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras. 3 years ago
Fsr2ImageEffect.cs Refactored undo mipmap bias callback such that the RP integration does not need to maintain any bias offset state. Added NaN/Infinity check to the standard apply mipmap bias callback implementation. 3 years ago
Fsr2ImageEffect.cs.meta Renamed Fsr2Controller to Fsr2ImageEffect, to make its purpose more clear. 3 years ago
Fsr2ImageEffectHelper.cs Added explanatory comments to the helper script 3 years ago
Fsr2ImageEffectHelper.cs.meta Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago