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FSR2 tests in Unity based on built-in render pipeline
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C 74.4%
C# 19.2%
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Tree: 9911642947
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FSRTestBuiltin/Assets/Scenes/SampleScenePPV2_Profiles
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Nico de Poel 9911642947
Refactored undo mipmap bias callback such that the RP integration does not need to maintain any bias offset state. Added NaN/Infinity check to the standard apply mipmap bias callback implementation.
3 years ago
..
Main Camera Profile.asset Added ambient occlusion and color grading effects for testing purposes. 3 years ago
Main Camera Profile.asset.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
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