FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 9911642947 Refactored undo mipmap bias callback such that the RP integration does not need to maintain any bias offset state. Added NaN/Infinity check to the standard apply mipmap bias callback implementation. 3 years ago
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SampleScenePPV2Post_Profiles Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
SampleScenePPV2_Profiles Added ambient occlusion and color grading effects for testing purposes. 3 years ago
SampleSceneTwoCamera_Profiles Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
SampleScene.unity Added support for dynamic resolution scaling using ScalableBufferManager. 3 years ago
SampleScene.unity.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
SampleScenePPV2.unity Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate. 3 years ago
SampleScenePPV2.unity.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
SampleScenePPV2Post.unity Went back to HDR being derived from camera HDR settings. Maybe not entirely correct, but definitely less error prone. 3 years ago
SampleScenePPV2Post.unity.meta Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
SampleScenePPV2Post_Profiles.meta Added a helper script to allow OnPreCull to happen at a different location in the camera stack from the image effect script. 3 years ago
SampleScenePPV2_Profiles.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
SampleSceneStackedCams.unity Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras. 3 years ago
SampleSceneStackedCams.unity.meta Experimentation with stacked cameras; apply only viewport rect and jitter offset on first camera, perform upscaling with second camera. Sync settings between cameras. 3 years ago
SampleSceneTwoCamera.unity Made HDR into an explicit toggle that can be set by the application, rather than a best guess based on the camera settings 3 years ago
SampleSceneTwoCamera.unity.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
SampleSceneTwoCamera_Profiles.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago