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FSR2 tests in Unity based on built-in render pipeline
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190 Commits
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100 MiB
C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
Tree: 9e53cf52f8
fsr3
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FSRTestBuiltin/Assets/Scripts/Debug
History
Nico de Poel 9e53cf52f8
Skip textures that don't have mipmaps and thus don't have any use for a mipmap bias
3 years ago
..
CameraMover.cs Added MIT license header to every source file, similar to the FFX FSR2 codebase 3 years ago
CameraMover.cs.meta More renaming 3 years ago
DebugDumper.cs Reset dynamic buffer scale when exiting play mode 3 years ago
DebugDumper.cs.meta More renaming 3 years ago
Passthru.cs Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
Passthru.cs.meta Added a sample scene with two cameras, one upscaling and outputting to a render texture, the other applying post-FX and outputting to the display. 3 years ago
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