FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel 9f887a5c3c Check shader after loading it, throw an exception with a message on failure. This is better than having a random nullref happen, if the shaders cannot be loaded for whatever reason. 3 years ago
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HistogramMonitor.cs Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
HistogramMonitor.cs.meta Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
LightMeterMonitor.cs Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
LightMeterMonitor.cs.meta Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
Monitor.cs Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
Monitor.cs.meta Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
VectorscopeMonitor.cs Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
VectorscopeMonitor.cs.meta Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
WaveformMonitor.cs Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago
WaveformMonitor.cs.meta Replaced Post-Processing Stack V2 package from Unity repository with a local copy, so that we may make modifications to it 3 years ago