FSR2 tests in Unity based on built-in render pipeline
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Nico de Poel a9997e1a02 Moved Fsr2Dispatcher into Fsr2Controller source file and made it internal. Placed everything into the FidelityFX namespace. 3 years ago
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CameraMover.cs Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting. 3 years ago
CameraMover.cs.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
DebugDumper.cs Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting. 3 years ago
DebugDumper.cs.meta Added a debug tool for dumping system info and making screenshots, and made the camera mover do something a little bit more interesting. 3 years ago
Fsr2.cs Further cleanup and small details 3 years ago
Fsr2.cs.meta Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions. 3 years ago
Fsr2Callbacks.cs Implemented a few more things that are new in FSR 2.2 3 years ago
Fsr2Callbacks.cs.meta - Added SPD constants buffer used by luminance pass 3 years ago
Fsr2Context.cs Further cleanup and small details 3 years ago
Fsr2Context.cs.meta Reorganization: created new class for main FSR2 entry points, enums and helper functions. Created a stub Fsr2Context class. Moved jitter helper functions into main FSR2 class. Translated a couple more helper functions. 3 years ago
Fsr2Controller.cs Moved Fsr2Dispatcher into Fsr2Controller source file and made it internal. Placed everything into the FidelityFX namespace. 3 years ago
Fsr2Controller.cs.meta Renaming SubsampleTest and Fsr2Controller to Fsr2Controller and Fsr2Dispatcher, respectively 3 years ago
Fsr2Pipeline.cs - Replaced all input/output parameters with RenderTargetIdentifiers, allowing more flexibility in how these resources are assigned 3 years ago
Fsr2Pipeline.cs.meta Reorganized context and dispatch code: 3 years ago
Fsr2Resources.cs Fixed LUT data by using R32_SFloat format instead. Increases VRAM usage a bit but for these small LUTs that's okay. 3 years ago
Fsr2Resources.cs.meta Moved resources into their own source file, to make it easier to pass them to pipelines in bulk. Added creation of resources for the accumulate pass. 3 years ago