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FSR2 tests in Unity based on built-in render pipeline
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C 74.4%
C# 19.2%
HLSL 4.5%
C++ 1.8%
 
 
 
 
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FSRTestBuiltin/Assets/Scenes
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Nico de Poel b190b2993c
Suppress a few common but harmless warnings in FFX's HLSL code.
This way we don't have to modify the FSR2 shaders to get rid of these warnings.
3 years ago
..
SampleScenePPV2_Profiles Added ambient occlusion and color grading effects for testing purposes. 3 years ago
SampleScene.unity Check for HDR when selecting RT formats for opaque-only and final output. 3 years ago
SampleScene.unity.meta First import of Unity FSR2 test project on built-in render pipeline: 3 years ago
SampleScenePPV2.unity Implemented screen scaling through camera viewport manipulation, done through the helper's LateUpdate. 3 years ago
SampleScenePPV2.unity.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
SampleScenePPV2_Profiles.meta Added initial implementation of post-processing stack effect for FSR2, with a new scene to test it in. 3 years ago
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